Verified Answer :
- To solve \(x^2 - 1 = 3\), you can find the intersection points of the parabola \(y = x^2 - 1\) and the line \(y = 3\).
- Alternatively, you can rearrange the equation to \(x^2 - 4 = 0\) and find the x-intercepts of the parabola \(y = x^2 - 4\).
- Both methods yield the same solutions: \(\boxed{x = 2, x = -2}\).
Explanation
- Problem Analysis
To find the solution to the equation \(x^2 - 1 = 3\), we are looking for values of \(x\) that satisfy the equality. We can approach this graphically in two primary ways, each providing a visual way to identify the roots of the equation. Analysis of the equation shows that it involves a quadratic term and constants, which can be expressed as a function or a system of functions.
- Method 1: Intersection of Two Graphs
The first method is to treat the equation as a system of two functions. We set each side of the equation equal to \(y\):
\[y_1 = x^2 - 1\]
\[y_2 = 3\]
The solutions to the equation \(x^2 - 1 = 3\) are the x-coordinates of the intersection points of the parabola \(y = x^2 - 1\) and the horizontal line \(y = 3\). At these intersection points, both functions yield the same y-value, confirming that the equality \(x^2 - 1 = 3\) holds.
- Method 2: Zeros of a Single Graph
The second method is to rearrange the equation to equal zero:
\[x^2 - 1 - 3 = 0\]
\[x^2 - 4 = 0\]
Now, we define a single function \(f(x) = x^2 - 4\). The solutions to the original equation are the values of \(x\) for which \(f(x) = 0\). Graphically, these are the x-intercepts (or roots) of the parabola \(y = x^2 - 4\). At these points, the graph crosses the x-axis, where \(y = 0\). Both methods are mathematically equivalent and valid for finding the solutions.
- Conclusion
In conclusion, there are two primary graphical representations to find the solution to \(x^2 - 1 = 3\):
- The intersection of the graphs of \(y = x^2 - 1\) and \(y = 3\).
- The x-intercepts of the graph of the function \(y = x^2 - 4\).
Either of these approaches provides the visual solution to the equation. Thus, the solutions are found at the x-coordinates where the graphs intersect or touch the axis, which are \(\boxed{x = 2, x = -2}\).
Examples
In real-world applications, such as physics or engineering, you might use these graphical methods to find the time at which an object reaches a specific height. For example, if the height of a projectile is given by \(h(t) = t^2 - 1\), you can find the time \(t\) it hits the 3-meter mark by observing where the graph of \(h(t)\) intersects the horizontal line \(h = 3\). This visualization helps in quickly estimating results and understanding the behavior of dynamic systems before performing precise calculations.