Gustavo created a four-part spinner to represent the four prizes that he had an equal chance of winning: a video game system, a bicycle, a watch, and a gift card. He spun the spinner several times to demonstrate the likelihood of winning a certain prize.
What is true about Gustavo’s data collection?
Gustavo used an experiment where the data is qualitative.
Gustavo used an experiment where the data is quantitative.
Gustavo used a simulation where the data is qualitative.
Gustavo used a simulation where the data is quantitative.
What is true about Gustavo’s data collection?
Gustavo used an experiment where the data is qualitative.
Gustavo used an experiment where the data is quantitative.
Gustavo used a simulation where the data is qualitative.
Gustavo used a simulation where the data is quantitative.