How does the addition of this module to a game program affect the difficulty

of the game?

on game update every 500

difficulty

call makeAsteroids 25

then

else if

difficulty

call makeAsteroids

else

call makeAsteroids 100

then O

0

AIt changes the enemy sprite based on a chosen condition.
BIt changes all parameters in the game based on the player's skill

level.

CIt changes the speed parameter based on a chosen condition.
DIt changes the number of times a function is called based on the

player's skill level.